(A2600) game rom is loaded with features in our flash, java and rgr plugin emulators. Nothing to configure, we've done it for you! Play Mario Bros. Online A2600 Game Rom - Atari 2600 Emulation on Mario Bros. Play Mario Bros (1983) (Atari) (PAL) game that is available in the United States of America (USA) version only on this website. Mario Bros (1983) (Atari) (PAL) is a Atari 2600 emulator game that you can download to your computer or play online within your browser.
Gallery:Mario Bros. (game) From the Super Mario Wiki. Jump to: navigation, search. Ads keep the MarioWiki independent and free:) This is a gallery of images for the game Mario Bros. Mario in the Atari 2600 version Luigi in the Atari 2600 version Title screen of the Atari 5200 version. Play SUPER Mario Bros Atari 2600 Online Games Online - Play SUPER Mario Bros Atari 2600 Online Video Game Roms - Retro Game Room. Is the first in a long line of Mario Bros. Titles, although its differences from the later games are significant. Comparison to other Mario Games Mario Bros. Mario - initially called Jumpman - was introduced in Nintendo's first Donkey Kong video game. (A2600) game rom is loaded with features in our flash, java and rgr plugin emulators. Nothing to configure, we've done it for you! Play Mario Bros. Online A2600 Game Rom - Atari 2600 Emulation on Mario Bros.
Gameplay of Mario Bros on the Atari 7800 with Commentary. Emulators rule. Emulators are beginning to replace their home system counterparts. Macs are also a scam because Macs spelled backwards is.
11-14-14 11:19 PM
5/5Edit Screenshot
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My score, first try.
07-12-12 06:24 PM
4.7/5Edit Screenshot
OH SH*T!
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Level:
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10-13-14 11:18 PM
00:03:42 Views: 6
4.8/5
Thuggybear Presents: Vizzed.com GamePlay
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4.7/5
Vizzed.com Play
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Mario Bros. trying it out ATARI
Mario Bros. Review
Overall - 8.5
Mario Bros has been very popular for decades. I would play this game all the time. It is just like Pac-man only better. :) I am glad that it keeps up the high scores.
Graphics - 8
The graphics are very good. It is so funny to see how old the enemies look in this type of system. :P
Sound - 8
The sound is good too. If only there were a song during the game play, it would be cool.
Addictiveness - 7
Like I said, I play this game all the time. I play constantly on any system, including this one. :)
Story - N/A
There is no story in this game.
Depth - 6
The game has lots of levels, but not a lot of things to do. It is basic strategy on hitting the enemy from under and hitting them and dodging the fireballs. I'd say that this game on this type of system is the only one that is a little difficult.
Difficulty - 4
Mario Bros is not that hard to play. It is very easy and I really like it when it gets even harder. :P
Wrap Things Up..
Mario Bros is a great game to play. I highly recommend trying this game. It brings back a lot of memories. :)I think my high score is level 27 on Mario Bros Super Star Saga. I do not keep up the points, just the level. :P
Graphics 8 Sound 8 Addictive 7 Depth 6 Difficulty 4
Crabs, turtles and fighter flies must be cleared out by jumping underneath the platform they sit on, then kicking them away. Each level is cleared when a set number of coins is collected.For the two player mode, the first to collect the set amount of coins wins.
Mario Bros. Quick ReviewNovemberJoy
Mario Bros. Quite the good game, and it introduced Luigi to the Mario franchise. Also, it gave Mario..
Graphics 7 Sound 6 Addictive 5 Depth 5 Difficulty 8
Review Rating: 5/5 Submitted: 08-30-12 Review Replies: 3
Introduction: Time to review another game,(note This review will probably be a lot shorter then a..
Graphics 6 Sound 6 Addictive 7 Story 8 Depth 10 Difficulty 8
Review Rating: 4.7/5 Submitted: 06-27-13 Updated: 06-27-13 Review Replies: 4
Mario Bros review for the Atari 2600!G@mehe@d
Mario Bros was released for the Atari 2600 in 1983. The game is unique and stands out to other Atari..
Graphics 9 Sound 8 Addictive 8 Story 7 Depth 10 Difficulty 7
Review Rating: 3.3/5 Submitted: 07-19-12 Review Replies: 1
Overall - 8.5 Mario Bros has been very popular for decades. I would play this game all the ..
Graphics 8 Sound 8 Addictive 7 Depth 6 Difficulty 4
Review Rating: 3/5 Submitted: 08-03-11 Review Replies: 0
Mario Bros Atari
Mario Bros. Atari 2600 Port: Is it as good as the original?MultiProPU15This is my review on Mario Bros., the Atari 2600 port. Is it as good as the original arcade game? Found out in this review..
Graphics 5 Sound 5 Addictive 7 Story 5 Depth 4 Difficulty 7
Review Rating: 3/5 Submitted: 07-05-16 Updated: 07-06-16 Review Replies: 3
Need I say more..
Graphics 8 Sound 9 Addictive 8 Story 2 Depth 7 Difficulty 6
Review Rating: 2/5 Submitted: 03-09-12 Review Replies: 0
1. 215,700
TimeTrial: 00:22:10
12-05-15 06:43 AM
2. 107,700
TimeTrial: 00:13:24
06-15-15 08:41 AM
3. 92,400
TimeTrial: 00:15:53
02-20-16 06:34 PM
4. 90,500
TimeTrial: 00:11:59
02-20-16 07:51 PM
5. 73,900
TimeTrial: 00:09:05
06-13-15 07:21 PM
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WHAT! people have Atari 2600 on vizzed?
Bobby500 02-09-16 - 08:35 AM
Mario is awsome im glad vizzid ha it
Bobby500 02-09-16 - 08:34 AM
Atari mario is the best
Ferdinand 06-15-15 - 09:00 AM
The depth of gameplay is the big sell on this title. Pretty good for A2600.
DrRM 10-18-14 - 07:11 PM
I highly doubt nintendo had anything to do with this games ~_~U
Konekodemon 07-20-14 - 03:32 PM
What was Nintendo thinking! The controls on this suck.
ihateschool2004 12-28-13 - 09:39 AM
Sometimes, when Mario is walking, the steps somehow sound like that it's saying Dr. Octogonapus.
pacboy66 09-24-13 - 03:06 PM
I have this original Cartridge!
CarBitGTSaxen 11-12-12 - 08:37 PM
It seems that Mario Bros (For the Atari 2600) is a rare game. One day, I found it, and it cost almost 50 dollars, because it's a rare game. :D
bluecat2012 10-10-12 - 09:57 PM
i find this game to be amazing! man its so much fun! and its impressive for its time. thank god its not like... ET......
lolid23 07-12-12 - 06:23 PM
by far, the best game of the Atari 2600
pokemonmastergi. 06-27-12 - 05:53 AM
nintendo bought mario
Kitty553 05-07-12 - 03:50 PM
How do you move left?
Excelsior2000 04-04-12 - 12:17 PM
My high was 30000
Dip33333 04-02-12 - 05:00 PM
I cANT EVEN JUMP WHILE LEFT OR RIGHT!
marc123456789 02-06-12 - 03:13 PM
why i no can jump while moving right or left?
Matthew2321 09-24-11 - 10:16 PM
Now I see why Nintendo made a NES
wolfenstein 07-07-11 - 03:43 PM
The best game in the entire Atari 2600 history.
Pokehack189 05-30-11 - 04:07 PM
Has anyone noticed Mario is wearing a BLUE cap?
jhakejayden_123 04-22-11 - 09:55 AM
wtf what is an nintendo game doing on an atari
jhakejayden_123 04-22-11 - 09:52 AM
sorry i mean atari 2600
jhakejayden_123 04-22-11 - 09:52 AM
just as good as arcade vesion whish i had an atri 2600
korey mario lov. 03-29-11 - 05:20 PM
MEMORIES
willdude54 03-05-11 - 08:43 AM
I wish I had this on my Atari 2600. I like Donkey Kong and Pac-Man but this is even better
isaacjedi5 02-26-11 - 12:00 PM
Well, not this version.
Mario Bros. | |
---|---|
Developer(s) | Nintendo |
Publisher(s) |
|
Designer(s) | Shigeru Miyamoto Gunpei Yokoi |
Composer(s) | Yukio Kaneoka[1] |
Series | Mario franchise |
Platform(s) | |
Release |
|
Genre(s) | Platforming |
Mode(s) | Single-player, multiplayer |
Cabinet | Upright |
CPU | Zilog Z80 @ 3.072 MHz I8039 @ 0.73 MHz |
Sound | DAC, samples |
Display | Horizontal orientation, raster, 256 × 224 resolution |
Mario Bros.[a] is a platform game published and developed for arcades by Nintendo in 1983. It was created by Shigeru Miyamoto. It has been featured as a minigame in all of the Super Mario Advance series and numerous other games. Mario Bros. has been re-released for the Wii's, Nintendo 3DS's, and Wii U's Virtual Console services in Japan, North America, Europe and Australia. It has also been re-released through Nintendo Switch Online.
In the game, Mario is portrayed as an Italian-American plumber who, along with his brother Luigi, has to defeat creatures that have been coming from the sewers. The gameplay focuses on Mario and Luigi exterminating the creatures by flipping them on their backs and kicking them away. The original versions of Mario Bros.—the arcade version and the Family Computer/Nintendo Entertainment System (FC/NES) version—were received positively by critics.
- 2Development
Gameplay[edit]
Mario Bros. features two plumbers,[4]Mario and Luigi, having to investigate the sewers of New York after strange creatures have been appearing down there.[5] The objective of the game is to defeat all of the enemies in each phase. The mechanics of Mario Bros. involve only running and jumping. Unlike future Mario games, players cannot jump on enemies and squash them, unless they were already turned on their back. Each phase is a series of platforms with pipes at each corner of the screen, along with an object called a 'POW' block in the center. Phases use wraparound, meaning that enemies and players that go off to one side will reappear on the opposite side.
The player gains points by defeating multiple enemies consecutively and can participate in a bonus round to gain more points. Enemies are defeated by kicking them over once they have been flipped on their back. This is accomplished by hitting the platform the enemy is on directly beneath them. If the player allows too much time to pass after doing this, the enemy will flip itself back over, changing in color and increasing speed. Each phase has a certain number of enemies, with the final enemy immediately changing color and increasing to maximum speed. Hitting a flipped enemy from underneath causes it to right itself and start moving again, but it does not change speed or color.
There are four enemies: the Shellcreeper, which simply walks around; the Sidestepper, which requires two hits to flip over; the Fighter Fly, which moves by jumping and can only be flipped when it is touching a platform; and the Slipice, which turns platforms into slippery ice. When bumped from below, the Slipice dies immediately instead of flipping over; these enemies do not count toward the total number that must be defeated to complete a phase. All iced platforms return to normal at the start of each new phase.
The 'POW' block flips all enemies touching a platform or the floor when a player hits it from below. It can be used three times before it disappears. In the Super Mario Bros. 3 in-game Player-Versus-Player version of this minigame, each of the three uses causes the opponent to lose a card and all the enemies to be flipped over. Another feature in this small remake is that the pipes are straight, occasionally spitting out large fireballs at the two plumbers. When any enemy type except a Slipice is defeated, a coin appears and can be picked up for bonus points; however, the phase ends as soon as the last enemy is defeated.
As the game progresses, elements are added to increase the difficulty. Fireballs either bounce around the screen or travel directly from one side to the other, and icicles form under the platforms and at times on the top of the pipes and fall loose. Bonus rounds give the players a chance to score extra points and lives by collecting coins without having to deal with enemies; the 'POW' block regenerates itself on each of these screens.
Development[edit]
Mario Bros. was created by Shigeru Miyamoto and Gunpei Yokoi, two of the lead developers for the video game Donkey Kong. In Donkey Kong, Mario dies if he falls too far. For Mario Bros., Yokoi suggested to Miyamoto that Mario should be able to fall from any height, which Miyamoto was not sure of, thinking that it would make it 'not much of a game.' He eventually agreed, thinking it would be okay for him to have some superhuman abilities. He designed a prototype that had Mario 'jumping and bouncing around', which he was satisfied with. The element of combating enemies from below was introduced after Yokoi suggested it, observing that it would work since there were multiple floors. However, it proved to be too easy to eliminate enemies this way, which the developers fixed by requiring players to touch the enemies after they've been flipped to defeat them. This was also how they introduced the turtle as an enemy, which they conceived as an enemy that could only be hit from below.[6] Because of Mario's appearance in Donkey Kong with overalls, a hat, and a thick moustache, Shigeru Miyamoto thought that he should be a plumber as opposed to a carpenter, and designed this game to reflect that.[7] Another contributing factor was the game's setting: it was a large network of giant pipes, so they felt a change in occupation was necessary for him.[5]
A popular story of how Mario went from Jumpman to Mario is that an Italian-American landlord, Mario Segale, had barged in on Nintendo of America's staff to demand rent, and they decided to name Jumpman after him.[8] Miyamoto also felt that the best setting for this game was New York because of its 'labyrinthine subterranean network of sewage pipes.'[5] The pipes were inspired by several manga, which Miyamoto states feature waste grounds with pipes lying around. In this game, they were used in a way to allow the enemies to enter and exit the stage through them to avoid getting enemies piled up on the bottom of the stage. The green coloring of the pipes, which Nintendo late president Satoru Iwata called an uncommon color, came from Miyamoto having a limited color palette and wanting to keep things colorful. He added that green was the best because it worked well when two shades of it were combined.[6]
Mario Bros. also introduced Mario's brother, Luigi, who was created for the multiplayer mode by doing a palette swap of Mario.[7] The two-player mode and several aspects of gameplay were inspired by Joust.[9] To date, Mario Bros. has been released for more than a dozen platforms.[10] The first movement from Mozart's Eine kleine Nachtmusik is used at the start of the game.[11] This song has been used in later video games, including Dance Dance Revolution Mario Mix[11] and Super Smash Bros. Ge security smart connection center manual arts. Brawl.[12]
Ports and follow-ups[edit]
Despite its innovations, Mario Bros. was not a major success in North America due to the video game crash in 1983. It did however receive a number of home versions on the Apple II, Atari 2600, Atari 5200, Atari 8-bit computers, Atari 7800,[13]Amstrad CPC, and ZX Spectrum. The Commodore 64 had two versions: an Atarisoft port which was not commercially released [14] and a 1986 version by Ocean Software. The Atari 8-bit computer version by Sculptured Software, as well as the Apple II port programmed by Jimmy Huey of Designer Software, were the only home versions of the game to feature the falling icicles (the NES version omitted them due to space constraints on early NES cartridges). The latter conversion was not sold either.[15] The game was also rereleased on the Virtual Console service in North America, Australia, Europe and Japan for the Wii,[16]Nintendo 3DS and Wii U.[17][18] It was also remade on copies of games in the Game Boy Advance's Super Mario Advance series[19] as well as Mario & Luigi: Superstar Saga,[20] and it was included as a mini-game in Super Mario Bros. 3.[21] The Game Boy Advance version was included in the 10 free games given out by Nintendo in the 3DS ambassador program due to its inclusion on the cart for the GBA port of Yoshi's Island which was one of the games on the list. The game was featured among other games from the NES and SNES to be released for the 3DS on a tech demo called Classic Games at E3 2010, though it was never commercially released.[22]
The NES version was included as a piece of furniture in Animal Crossing for the GameCube, along with many other NES games, though this one required the use of a Nintendo e-Reader, a Game Boy Advance accessory, and a North America-exclusive Animal Crossing e-Card.[23] This version was later re-released in the second series of NES e-Cards,[24] and was even re-released through the Famicom Mini series in Japan.[25] An improved port called Kaette Kita Mario Bros.[b] was released in Japan for the Family Computer Disk System, with added features and revisions to gameplay. It also featured cutscenes and even advertisements, being sponsored by the food company Nagatanien. Kaette Kita is very rare since it was only available as a Disk Writer promotion.[26] A later NES port was released exclusively in Europe in 1993, called Mario Bros. (Classic Series);[27] this version had a more refined control and stage intermissions closer to the original arcade version.
In 1984, Hudson Soft made two different games based on Mario Bros. The first was Mario Bros. Special,[c] which was a re-imagining of the original Mario Bros. with new phases, mechanics and gameplay. The second was Punch Ball Mario Bros.,[d] which featured a new gameplay mechanic involving punching small balls to stun enemies.[28] Both games were released for the PC-8801, FM-7, and X1 and have been described as average for the most part, neither the best nor worst games in the series.[28]Mario Clash, a game released in 1995 for the Virtual Boy,[29] was developed as a straight remake of Mario Bros., with the working title Mario Bros. VB.[30] It was the first stereoscopic 3DMario game. The objective of the game is to knock all the enemies in a particular phase off ledges. Instead of hitting them from below, like in Mario Bros., the player must hit enemies using Koopa shells.[31]
In 2004, Namco released an arcade cabinet which contained Donkey Kong, Donkey Kong Jr. and Mario Bros. This version of Mario Bros. was altered for the vertical screen used by the other games, with the visible play area cropped on the sides.
The Wii U game Super Mario 3D World contains Luigi Bros, a version of Mario Bros. starring Luigi. This game will be unlocked if the Wii U console contains save data from New Super Luigi U or the player completes all normal worlds.[32][33]
On September 27, 2017 the original arcade version of Mario Bros. was released for the Nintendo Switch as part of the Arcade Archives series of emulated arcade machine games.[34] The NES version of the game was released as one of the launch titles for Nintendo Switch Online.[35]
William Morris Endeavor Agency Agent Training Program Career Film TV. Streetlights Production Assistant Program, training for film career, training programs for film, United Talent Agency Training Program, UTA Training Program, William Morris Endeavor Agency Agent Training Program. Wme entertainment agent training program. Global leader in entertainment, sports and fashion. Our website uses cookies to improve user experience. Please click here to read more. By continuing to browse you. Hollywood Talent Agencies: How do I get a job in an agent training program? Update Cancel. A d b y J o u r n i e s t. Has anybody tried using Babbel to learn a language? How do I get noticed by William Morris talent agency for acting? What are some good books for aspiring talent agents to read? WME: Agency #2 (25 Contacts, Names & Numbers) by Dov S-S Simens on June 24, 2015. June 24, 2015. That is assuming you’re not making millions as being an agent. AGENT TRAINING PROGRAM: Great Tidbit of info. The “mailroom” is actually a phrase used at William Morris for it’s in-house agency training programwhich is a superb way to. Mar 29, 2009 Having the William Morris agent training program on your resume is a huge help in getting your next job if you decide you don't want to be an agent. It got my foot in the door a lot of places that I know that was the reason why.
Reception[edit]
Reception | ||||||||||
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Mario Bros. was only modestly successful in Japanese arcades.[41] The arcade cabinets have since become mildly rare.[42] To date in Japan, the NES version of Mario Bros. has sold more than 1.63 million copies, and the Famicom Mini re-release of the NES version has sold more than 90,000 copies.[43][44] Despite being released during the North American video game crash of 1983, the arcade game (as well as the industry) was not affected. Video game author Dave Ellis considers it one of the more memorable classic games.[45]
Opinions on the Nintendo Entertainment System (NES) version of Mario Bros. have been mostly mixed, but does receive positive reviews from gamers.[39] However, in a review of the Virtual Console game, GameSpot criticized the NES version for being a poor port of the arcade version.[46] The Virtual Console version in particular was heavily criticized. GameSpot criticized it, saying that not only is it a port of an inferior version, but it retains all of the technical flaws found in this version. It also criticizes the Mario Bros. ports in general, saying that this is just one of many ports that have been made of it throughout Nintendo's history.[citation needed]IGN complimented the Virtual Console version's gameplay, even though it was critical of Nintendo's decision to release an 'inferior' NES port on the Virtual Console.[39] IGN also agreed on the issue of the number of ports. They said that since most people have Mario Bros. on one of the Super Mario Advance games, this version is not worth 500 Wii Points.[39] The Nintendo e-Reader version of Mario Bros. was slightly more well-received by IGN, who praised the gameplay, but criticized it for lack of multiplayer and for not being worth the purchase because of the Super Mario Advance versions.[40]
The Super Mario Advance releases and Mario & Luigi: Superstar Saga all featured the same version of Mario Bros. (titled Mario Bros. Classic). The mode was first included in Super Mario Advance, and was praised for its simplicity and entertainment value.[47] IGN called this mode fun in its review of Super Mario World: Super Mario Advance 2, but complained that it would have been nice if the developers had come up with a new game to replace it.[48] Their review of Yoshi's Island: Super Mario Advance 3 criticizes it more so than in the review of Super Mario Advance 2 because Nintendo chose not to add multiplayer to any of the mini-games found in that game, sticking instead with an identical version of the Mario Bros. game found in previous versions.[49] GameSpot's review of Super Mario Advance 4: Super Mario Bros. 3 calls it a throwaway feature that could have simply been gutted.[19] Other reviewers were not as negative on the feature's use in later Super Mario Advance games. Despite its use being criticized in most Super Mario Advance games, a GameSpy review called the version found in Super Mario Advance 2 a blast to play in multi-player because it only requires at least two Game Boy Advances, one copy of the game, and a link cable.[50]
High scores[edit]
On October 16, 2015, drummer Steve Kleisath obtained the world record on Mario Bros (arcade) at 5,424,920 points verified by Twin Galaxies.[51]
On September 10, 2018, Adrian Rodriguez got the world record on Mario Bros. (MAME) with a score of 5,474,030 points verified on highscore.com.[52]
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Notes[edit]
- ^Japanese: マリオブラザーズHepburn: Mario Burazāzu?
- ^Japanese: かえってきたマリオブラザーズHepburn: Kaette Kita Mario Burazāzu? lit. Mario Bros. Return
- ^Japanese: マリオブラザーズスペシャルHepburn: Mario Burazāzu Supesharu?
- ^Japanese: パンチボールマリオブラザーズHepburn: Panchi Bōru Mario Burazāzu?
References[edit]
- ^Famicom 20th Anniversary Original Sound Tracks Vol. 1 (Media notes). Scitron Digital Contents Inc. 2004. Archived from the original on December 2, 2010. Retrieved August 23, 2010.
- ^'Nintendo Direct 2.14.2013'. Nintendo YouTube. YouTube. February 14, 2013. Archived from the original on February 15, 2013. Retrieved February 16, 2013.
- ^Good, Owen (July 14, 2013). 'Happy 30th Birthday to Video Gaming's Most Famous Brother'. Kotaku. Gizmodo Media Group. Archived from the original on March 8, 2018. Retrieved March 8, 2018.
- ^'Mario Bros. at Nintendo - Wii - Virtual Console'. Nintendo.com. Archived from the original on July 31, 2008. Retrieved October 1, 2008.
- ^ abcSheff, David (1999). Game Over Press Start to Continue. Cyberactive Media Group. p. 56. ISBN0-9669617-0-6.
- ^ ab'Wii.com - Iwata Asks: New Super Mario Bros. Wii'. Archived from the original on November 28, 2009. Retrieved December 12, 2009.
- ^ ab'IGN Presents The History of Super Mario Bros'. IGN. November 8, 2007. Archived from the original on July 23, 2008. Retrieved September 26, 2008.CS1 maint: BOT: original-url status unknown (link)
- ^'Mario Segale, Developer Who Inspired Nintendo to Name Super Mario, Dies at 84'. November 2, 2018. Archived from the original on February 27, 2019. Retrieved January 6, 2019.
- ^Fox, Matt (2006). The Video Games Guide. Boxtree Ltd. pp. 261–262. ISBN0-7522-2625-8.
- ^Eric Marcarelli. 'Every Mario Game'. Toad's Castle. Archived from the original on October 14, 2008. Retrieved October 1, 2008.
- ^ ab''Dance Dance Revolution: Mario Mix''. NinDB. Archived from the original on June 19, 2010. Retrieved September 26, 2008.
- ^'Full Song List with Secret Songs - Smash Bros. DOJO!!'. Nintendo. April 3, 2008. Archived from the original on November 1, 2012. Retrieved September 6, 2008.
- ^'Listing at GameSpot.com'. Archived from the original on August 4, 2009. Retrieved November 12, 2009.
- ^'Interview with Gregg Tavares'. Archived from the original on March 14, 2013. Retrieved January 7, 2013.
- ^'Interview with Jimmy Huey'. Archived from the original on May 27, 2013. Retrieved January 7, 2013.
- ^'Mario Bros. (Virtual Console)'. IGN. Archived from the original on January 26, 2009. Retrieved September 27, 2008.
- ^'Archived copy'. Archived from the original on May 25, 2018. Retrieved July 22, 2016.CS1 maint: Archived copy as title (link)
- ^'Archived copy'. Archived from the original on December 16, 2018. Retrieved December 14, 2018.CS1 maint: Archived copy as title (link)
- ^ ab'Super Mario Advance 4: Super Mario Bros. 3 Review for Game Boy Advance'. GameSpot. October 17, 2003. Archived from the original on June 22, 2013. Retrieved September 26, 2008.
- ^'Mario & Luigi: Superstar Saga Guide - Mario Bros. Classic'. IGN. Archived from the original on February 24, 2009. Retrieved October 11, 2008.CS1 maint: BOT: original-url status unknown (link)
- ^Nintendo (1988). 'pg. 27'. Super Mario Bros. 3 manual. Nintendo Entertainment System.
- ^Totilo, Stephen (June 18, 2010). 'Mega Man 2, Yoshi's Island Among Teased 3DS Sorta-Remakes'. Kotaku. Gizmodo Media Group. Archived from the original on March 8, 2018. Retrieved March 8, 2018.
- ^'NES games'. The Animal Forest. Archived from the original on April 11, 2008. Retrieved September 26, 2008.
- ^'Mario Bros.-e'. IGN. Archived from the original on March 10, 2007. Retrieved September 26, 2008.
- ^'Mario Bros. (Famicom Mini Series)'. IGN. Archived from the original on September 26, 2008. Retrieved September 26, 2008.
- ^'Return of Mario Bros'. NinDB. Archived from the original on June 19, 2010. Retrieved September 30, 2008.
- ^'Mario Bros'. GameFAQs. Archived from the original on August 21, 2017. Retrieved August 20, 2017.
- ^ ab'Virtually Overlooked: Punch Ball Mario Bros./Mario Bros. Special'. GameDaily. September 11, 2008. Archived from the original on June 28, 2011. Retrieved September 26, 2008.
- ^'Mario Clash'. IGN. Archived from the original on October 6, 2008. Retrieved September 26, 2008.
- ^'Mario Bros. VB'. Electronic Gaming Monthly. Ziff Davis (66): 89. January 1995.
- ^'N-Sider: Mario Clash'. N-Sider. Archived from the original on November 19, 2007. Retrieved October 9, 2008.
- ^'Luigi Bros. unlockable, Rosalina playable in Super Mario 3D World'. Polygon. Archived from the original on November 13, 2013. Retrieved November 13, 2013.
- ^Buffa, Christopher (November 27, 2013). 'Super Mario 3D World: How to Unlock Luigi Bros'. Prima Games. Random House. Archived from the original on December 3, 2013. Retrieved January 4, 2014.
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The NES version of Mario Bros. can be fun for a little while with two players, but it doesn't measure up to the seminal arcade hit it's based on.
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External links[edit]
- Official website(in Japanese)
- Official Nintendo Famicom Mini Minisite(in Japanese)
- Official Nintendo Wii Virtual Console Minisite(in Japanese)
- Official Nintendo 3DS eshop Minisite(in Japanese)
- Official Nintendo Wii U eshop Minisite(in Japanese)
- Official Nintendo Wii Minisite(in English)
- Official Nintendo 3DS Minisite(in English)
- Official Nintendo Wii Minisite(in English)
- Mario Bros. can be played for free in the browser at the Internet Archive (ZX Spectrum version)
- Mario Bros. at the Killer List of Videogames